100%ing Nintendo Games Sucks

“Thanks for playing Super Mario 64! This is the end of the game, but not the end of the fun.”

-Yoshi

I said in this post how Nintendo games have a deep and rich history of having “collectible” items that tempt the dedicated/addicted/completionist player to obsessively play the game until they find everything there is to find. This is always after the main game/quest has been beaten and is always optional to do. For me this started with Super Mario 64 with its 120 total collectible stars (with only 70 needed to complete the game) and seemed to hit its absurd peak with Wind Waker’s picture figurine quest. Famously, The Legend of Zelda: Breath of the Wild turned it up even more by giving you its own picture quest (Hyrule Compendium: 350+ entries), beating all 120 shrines, and — heaven forbid — getting all the Korok seeds (of which there are 900 of!) which is probably the worst and most anticlimactic completionist quest in any video game ever.

You have to admit this is really cute.

The “problem” with these 100% quests is that they occur after beating the game where there is no real incentive for doing them. Nintendo doesn’t wave shiny rewards, fancy weapons, new endings, or even shitty achievement badges in front of you. Even if Nintendo has started to plop “rewards” into their games for 100% completion, they’re pretty shitty.

Let’s give some examples of these “rewards.” Mario Odyssey puts a hat on top of Peach’s Castle and gives you a firework display! Breath of the Wild’s shrine completion quest gives you Link’s classical tunic (which doesn’t offer anything unique and is a bitch to upgrade). BotW’s compendium gives you…uh…idk? Pride? And the Korok seeds? Fuck that: you are rewarded with literally a piece of shit for finding each seed. It has no use or purpose and is, well, a piece of shit.

Yay. 999 moons.

No one can plead ignorance of these shitty rewards because it’s 2019. The internet exists. Before any sane person actually attempts any 100% challenge they’ve certainly researched what they were about to get themselves into. They’re undertaking the quest all on their own knowing well there is no actual reward. But there is some reward because people still 100% these games: the reward is accomplishing something you’ve set out to do, with zero outside influence or persuasion, with no rewards or shiny things dangled in front of you. Nintendo 100% completions are something to note because, outside of there being shitty “rewards,” there is nothing to actually motivate you. You know that you’re doing something for zero reward outside of your own fulfillment, you do it, and that’s the end of the story. You get a star next to your save file. You get a speech by Cappy. You get a shitty suit of armor. You get a golden piece of poop. You get a gold-colored sail. Or a fucking hat on top of a castle. Nintendo 100% completions are kinda admirable in a way because of how anticlimactic they are and how people still chase after them.

100%ing Mario 64 was one of the highlights of my childhood (yeah, no joke). I’ve kept that memory and accomplishment with me over the past 20 years! I’ve also sort of 100%’d Goldeneye but this achievement is tarnished by cheating. That game was fucking difficult to 100%. (Go check the par time for the Facility level to unlock the cheat: 2 minutes on the hardest difficulty. Fuck you.) But the Mario 64 100% was 100% legit and 11 or 12-year-old me pulled that shit off with no guide, no cheats, no internet, or anything. It was pure dedication and skill, a genuine display of video gaming prowess, even if there wasn’t much else to do after school.

Today I 100%’d Mario 64 on a PC emulator and was looking forward to the moment greatly. This was what 12-year-old me experienced years ago as my first 100% Nintendo completion, so how would it hold up? It was even worse than I remembered! The last star I got was the infernal Rainbow Ride 100-coin star: the level branches like a tree and has no obvious route that is better to find coins on (outside of the group of blue coins that is). If you fuck up and fall you need to start over. There is no saving mid-level in the game. Making this even more fitting is, while I don’t remember certainly, I’m confident this was the last star I got back in the late 90s as well. It’s such a bullshit star to get that I know 12-year-old me also procrastinated the star as long as possible.

Once you get the 120th star, you’ve beaten the game 100%. There isn’t anything left to do. What surprised me was how nothing actually happened in the game to signal the Grand Feat: no notifications popped up, no music played, and the unknowing player wouldn’t even realize that they’ve just found every star in the game. Nothing obvious changes at all. Since I’ve done this before I knew where to go: outside the castle and near the pond is a cannon that is now accessible. You naturally shoot yourself to the top of the castle (there’s nowhere else to shoot Mario to) and find a very low-polygon Yoshi. You talk to him and he says some uplifting shit and jumps of the castle. I screencapped some of the moment, grabbed the wing cap, triple-jumped off the castle, and flew around the castle. And that was it: game complete. Mission Accomplished! You’ve won.

“Hey, Yoshi! So, uh, is this it? Not that I’m complaining or anything, but it was a lot of work to get all of these 120 stars…”

So now what? As a kid I would make up shit to do and just dick around in the game, playing for hours and hours doing nothing, but as a goal-oriented adult my goal was to get 120 stars. I did that and I’m done with the game. It’s nice to see Nintendo being consistent with the existential crises that arise anytime you 100% one of their games. You get no reward outside of the pride of accomplishing it, and while that’s good because you only have yourself to motivate you, it still is a hollow sort of victory. What’s surprising is how Nintendo has even improved the rewards over the past few decades as Mario 64 gave you almost no pat-on-the-back for completing the game. It was pretty shitty and I’m surprised my 12-year-old self kept the pride of 100%ing the game in his mind as long as he did.

So as stupid as 100%ing Nintendo games is as there is no reward, you gotta give Nintendo credit. They don’t give a fuck if you want to complete their games or not: that’s up for you to decide. They’re not going to give you a reward or a participation trophy to plop on your xXxGamerDood69xXx profile so your friends can see. No, Nintendo gives you jack shit to show for it except pride in accomplishing something without being forced to do it. It’s fucking free will. While it sucks, it’s kinda badass in the way. Like Nintendo, the friendly kiddy video game company, is trying to teach you some deep life lesson about goals, rewards, achievements, and enjoying life.

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