I played Super Mario 64 when it was released in like 1996 or something. Yeah, I’m kinda old. In case you didn’t know, the main plot of the game involves you collecting power stars to open up locked areas of the castle in an effort to — wait for it — save Princess Peach from Bowser. The thing is you only need 70 moons to actually beat the game while the game offers a total of 120 stars. This might be the first Mario game where there is this idea of collectable items. It’s a natural tendency for us OCD-prone people to need all 120 of those damn stars to finally 100% complete the game. The leads directly to my current problem…
Super Mario Odyssey — the newest and possibly greatest game in the Mario series — has the very same DNA as Mario 64 except things are turned up to 11 this time. Instead of needing 70 stars to beat the game you need like 120 stars moons. There’s a second ending and more levels that are unlocked when you obtain 500 stars moons while the game holds a total of an amazing 880 unique stars moons! (Really it’s like 830 unique moons as some of these are “multi-moons” that count as three.) Compare this to Mario 64 where you need about 60% of the moons to beat the game. Odyssey requires only 124 moons — or about 15% of the total moons — to beat the game. More levels are unlocked at 250 and 500 moons: 30% and 60% of the total, respectively. My point is Odyssey requires a smaller percentage of moons to actually progress the game leaving a goddamn mountain of moons to find if you want to 100% it.
And of course you want to 100% the game because you have such fond memories of meeting Yoshi on top of Peach’s Castle after getting the 120 stars in Mario 64. It was the crowning achievement of your elementary school days so, naturally, wouldn’t it be cool to 100% Mario Odyssey as well? Mario 64 ingrained us with that drive to 100% Mario games and it isn’t any different in Odyssey. There’s only one problem with that: Odyssey is hard.
I laugh when people think Mario is a kids game. Mario is a kids game but it’s also a cruel and harsh Nintendo game and sometimes Nintendo simply doesn’t fuck around. Sometimes Nintendo makes a game that’s very cute and friendly towards kids but totally fucks people up that push the game to its limit. And that’s exactly what happens when you want to 100% the game. The game asks — no requires — a precise level of platforming if you want that 100%.
There are certain stars moons in this game that are total bullshit to obtain. Some final levels are basically repeats of earlier levels where the devs take out (or insert) some really cruel mechanic. One level requires you to dodge poison plants (as you’ve done previously) but they make the walkway above the poison lake invisible (“Invisible Road: Rush!” moon). In one final level you repeat a timed level that features the motor scooter except they remove the scooter and you have to roll as fast as possible (“Vanishing Road Rush”). The margin of error on that level is only like a second or so. Another level requires you to do like 12 perfectly timed long jumps in a row (“Breakdown Road” moons) where a single mistake or slightly mistimed jump means you fail the level.
There’s also the volleyball challenge where you must hit a ball 100 times (“Hero of the Beach!”). This sounds really trivial except you get to start over at the beginning if you fuck up. Making it up to 50 isn’t hard so replaying the entire first half is torture. I think it took me 2 or 3 tries so it wasn’t too bad I guess. It was one of those challenges that is kinda a cheap sort of challenge. It just takes time smacking a ball back and forth. It’s monotonous.
But the crowning achievement of Odyssey’s bullshit-moons is the infernal jump rope challenge moon (“Jump Rope Genius”). The first moon of this challenge in New Donk City is easy enough and triggers after only 20 jumps; it’s the second moon that is impossible to get. You need 100 perfectly timed jumps to unlock this moon and it seems to be nearly impossible even if it does seem stupidly trivial at first.

As with the volleyball challenge, as you progress the speed of the rope increases to insane levels. I’ve personally made it up to about 60 jumps and by this time the rope is moving so fast I can’t physically hit the jump button fast enough. Mario doesn’t make it down to the ground quickly enough to start another jump! Gravity isn’t strong enough for me to make these jumps! The A button physically cant be hit fast enough by my finger to jump over the rope! You can literally see the single frames of the rope as it flashes across the screen as quickly as it does: it ceases to be a smooth motion at that rate. 30 frames-per-second doesn’t even survive the jump rope challenge. But Nintendo, a friendly game company that makes easy kid bullshit, forces this onto you if you’re crazy enough to 100% Mario Odyssey. It’s insane and I suppose I’m insaner by trying to 100% a Nintendo game in the first place. Remember taking pictures in Wind Waker? That is what purgatory would be like.
I’m pretty sure this will be the last thing I do in the game as I just can’t make any progress on it and quickly give up to find other moons. The bullshit challenges I mentioned earlier are easier (mostly because they’re real challenges) and I think I’ve beaten the invisible plant poison level already. Hell, I even think the marathon Darker Side of the Moon level will be easier (and more cheeseable) than the stupid jump rope moon is; at least you can use Assist Mode it if you really want to. But Rope? Rope isn’t having none of that shit.

In all honesty there is a way to glitch the game by using the MARIO letters in New Donk City, but even that appears to be quite a challenge. What you do is clip a letter outside of its boundary and simply sit on it while the rope clips through the letter. With you on top of the letter or hanging on the side the game registers you “jumping over” the rope and this is why all the high scores for the jump rope challenge are all 99999: people cheesed the game with a glitch. But in all honesty getting the moon via glitch seems more rewarding and satisfying than trying to jump that fucking rope 100 times. Let’s just pretend the moon jump rope champion really is titled “MARIO Letters Out-of-Bounds CLIP CHAMPION!” because that’s much more fitting. Fuck jump rope.

Note: If you read the post on my birthday you know that I actually beat this horrible challenge via the MARIO letter glitch. Truthfully, I don’t even feel guilty about it because glitching the letters out of bounds was way more fun and fulfilling than tapping a perfectly 100+ times would’ve been. I have no guilt and you shouldn’t either if you try to 100% the game.
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